Ninja Gaiden III

Written By Rio on Monday, August 6, 2012 | 1:13 AM

Tomonobu Itagaki, who is known by his work for the franchise Dead or Alive and Ninja Gaiden, has left Tecmo and Team Ninja. This raises concerns about whether Team Ninja could continue the vision and mission of Itagaki in developing the three Ninja Gaiden games. Unfortunately kekahwatiran gamers turned out to be true. A dramatic increase occurred in the third series of this Ninja Gaiden, including the change in level of difficulty, the enemy AI is pretty stupid boss, which makes this game quite easily solved. Gameplay is carried turned into a hack n slash game that much easier and simpler. Gamers do not need to be careful or pursuing a strategy against the enemy, simply by pressing the punch button repeatedly to eliminate the enemy. You could say this game is so monotonous pattern is predictable: push buttons beat the enemy, ran to the next area, push the button beat the enemy, climbing with Kunai, beat enemies, climb the Kunai, climbing ropes, and so on - continue as much as the players need to complete game.

Single player mode in Ninja Gaiden 3 is really disappointing. During the game, players use only the weapons sword, bow, shuriken, and ninpo. Unlike the previous games which provide a wide selection of weapons, unfortunately it is not found here. Gamers will only bring a sword, a bow, a kind of shuriken, and a range of ninpo. Besides this game also eliminate the weapons upgrade feature, item shop, variation ninpo tactics and fighting style of Ryu Hayabusa's all make this game was quite boring. When playing this game, gamers will be aware that this game too much to Quick Time Event (QTE) throughout the game. So many QTE, to make this game very annoying. At the time gamers enjoy being thrashed the enemy, suddenly appeared a large square on the screen, indicating the gamer will launch a QTE by pressing the button that appears on the screen.

Some other aspects are quite annoying is when fighting the enemy, often sword stuck in the opponent's body, and then players are asked to press a button repeatedly to finish the enemy. Then there are times when the pain in the arm blood Ryu became so great that he began to stagger, which forces the gamer to press the X button once or several times when the enemy around in front of you, and it certainly is very troublesome. And a little frustrating is the decision of the developer which removes features 'mutilation', where the game this time there is no longer part of the body opposite the cut blade of the sword while opponents hit repeatedly. The reason the developers who do not want to spit sadism of course unacceptable, because in this game showed a lot of blood everywhere bermuncratan. This decision would slightly reduce the element of fun there. This game displays the enemy too much. Not only are many, the enemies will also come in waves that seemed endless, and even 3-4 times more than those games kind of hack 'n slash anywhere. This is certainly going to make a gamer fatigue and certainly serve them all the finger and controller button you will be affected!


Gameplay: 5.0
Repetitive and somewhat boring. Gameplay is very linear, the absence of variations of weapons and ninpo, and loss of system upgrades and item shop is a shortage of this game.

Graphics: 7.0
The design environment is feast for the eyes. Ryu looks pretty good character, but the rest looks like a low-resolution graphics.

Sound: 6.0
The quality of the mediocre voice acting and background music that sounds metal mediocrity.

Overall: 6.0
Overall this game is not able to compete with the greatness of the two previous games, in which the complete terms of this game just needs a strong thumb finger only, does not need strategies.

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