The Secret World - Review
Written By Rio on Monday, July 30, 2012 | 1:21 AM
It's all true
If you want to play multiplayer online games, in fact, only two options: fantasy or space. Until now. Funcom Norwegian study, which made the MMO Age of Conan Online, and Anarchy, as well as fan-favorite adventure game Dreamfall, offer you the opportunity to enter into a secret world.
This is the real world, modern setting with a simple rotation: every crazy conspiracy theory and strange horror story you've ever heard is true. Some nameless dark grows, and it is up to three secret societies - the Knights Templar, the Illuminati and the Dragon - see what is happening and stop it. Fortunately, a group of normal people - you, the players - are finding that they have superpowers and are ready to fight.
Setting up grab-bag of fun pop culture references, from horror writers like Stephen King, Edgar Allan Poe and HP Lovecraft in the TV series and movies such as Buffy the Vampire Slayer, Lost and the X-Files - and all this is supported by a witty script and some memorable characters . But is it enough to pay a monthly fee that exceeds the price of the game?
Trust No-One
The first thing to do in The Secret World is the choice of a secret society. The Templars are an ancient order of holy crusaders, and make their home in London, beautifully decorated. The Illuminati conspiracy is a decadent super-rich, with headquarters in New York, while hail the anarchist dragon from Seoul, South Korea.
You only fight with other secret societies player-vs.-player games. When you adventure in the world, to collaborate with other companies in a truce, and play with the same mission. But you will get different answers when you go on a mission (phone), which are often very funny and give your taste for adventure - and, of course, you decide how much capital he calls home.
After playing with the training mission - in the form of out of body experiences a monster attack in the Tokyo subway - and select the type of weapon to specialize, you're out. And it turns out that not only the settings that differ from the standard MMO.
Yes, you will be doing a lot of grinding monsters - zombies, for the most part, in case the adventure is located in the sleepy fishing town in New England was invaded by a mysterious fog and shivering. But there are other types of missions to take on too much.
The study objectives include exploration, search for clues and solve puzzles and mysteries to uncover a secret secret. They can even send the game into a verse from the Bible or Google a little bit in history (even if the Google results will also be full of suggestions from the players, so watch out for spoilers!). They can be head-scratching and sometimes illogical, but it's nice to see a completely different style - more like the old adventure games like Broken Sword, for example - in the MMO.
You can also sabotage the mission, including a stealth game and avoid the pitfalls, as well as a little "puzzle-solving. They are not very well suited for managing MMO I must say, but again, a change of pace is welcome.
You can only have one active at the time of the great mission (in addition to the main story missions), which seems odd at first - but it helps to focus and enjoy the world and the stories that are entered in a well-written (if a bit "too long) monologues of the characters , which are essentially little "more than usual in these games.
Can you keep a secret?
The Secret World has a different approach to character development, too. There are different levels of the characters themselves, but instead of selecting a class, you put skill points and skill in the radiating "wheel" skills, which includes all the forces in play. You can select some of them - seven active and seven passive - to put in a "bridge" the opportunity to take into battle. You can have multiple platforms and restriction only on what skills you can use whatever weapons you have the equipment.
It can be magical weapons, edged weapons (swords, hammers and so forth) or pistols. In each of these possibilities in September will find the skills that will allow you to tank, heal and damage, and skills that work against monsters or other players. If you spend long enough, you can theoretically unlock all on one character and just exchange your deck around depending on the situation - or a hybrid.
The freedom is great - and how the points system works, can be achieved very quickly, if you decide to invest in a new series of weapons skills later. It's just a shame that the interface is rather confusing and lack of character levels may make it difficult to understand if you are strong enough for a particular mission.
Otherwise, The Secret World offers a number of normal MMO, including off-hand, but great fun PvP and secret meetings for groups of players. But most of the time alone, it is especially solo-friendly game, and sometimes you wonder why this MMO at all.
With only the three most important positions outside the city - moving from New England to Egypt, and Transylvania - it's a little "do not have enough diversity, as well, and the question arises whether there is enough content here to keep players pay a subscription at the end of the month.
But now, The Secret World is a blast - and his funny stories, writing elegant and modern setting, it is absolutely necessary breath of fresh air in the world of MMO.
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